public class CollisionTestGame
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static int |
KEY_INPUT_SPEED |
static java.lang.String |
TITLE |
| Constructor and Description |
|---|
CollisionTestGame() |
| Modifier and Type | Method and Description |
|---|---|
void |
drawCharacter(IEntity character) |
java.lang.String |
getTitle()
Returns name of the game.
|
javafx.scene.Scene |
init(int width,
int height)
Create the game's scene
|
void |
initEngine() |
void |
keyEventSetup(java.lang.String key,
java.lang.String scriptName) |
void |
propertyEventSetup(java.lang.String charName,
java.lang.String scriptName,
java.lang.Class component,
java.lang.String propertyName) |
void |
step(double dt) |
public static final java.lang.String TITLE
public static final int KEY_INPUT_SPEED
public java.lang.String getTitle()
public javafx.scene.Scene init(int width,
int height)
public void initEngine()
public void propertyEventSetup(java.lang.String charName,
java.lang.String scriptName,
java.lang.Class component,
java.lang.String propertyName)
public void keyEventSetup(java.lang.String key,
java.lang.String scriptName)
public void step(double dt)
public void drawCharacter(IEntity character)