- AbstractColorChanger - Class in animation.colorchange
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A class to change the color of an image, with particular emphasis on background colors.
- AbstractColorChanger(Image, double, double, Color) - Constructor for class animation.colorchange.AbstractColorChanger
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Sole constructor.
- ACGame - Class in testing.games
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- ACGame() - Constructor for class testing.games.ACGame
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- ACGameMain - Class in testing.games
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This is the main program, it is basically boilerplate to create
an animated scene.
- ACGameMain() - Constructor for class testing.games.ACGameMain
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- ACGameXChangeListener - Class in testing.games
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- ACGameXChangeListener(IEntity) - Constructor for class testing.games.ACGameXChangeListener
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- act(ISystem) - Method in interface api.IActiveComponent
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Deprecated.
Can act on anything in the system
- Action - Class in events
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Created by rhondusmithwick on 4/9/16.
- Action(String) - Constructor for class events.Action
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- Action(String, Map<String, Object>) - Constructor for class events.Action
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- actionOnChosenLevels(List<ILevel>) - Method in class view.editor.eventeditor.EventEditorTab
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- actionOnChosenLevels(List<ILevel>) - Method in class view.editor.eventeditor.KeyBindingEditor
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- actionOnChosenLevels(List<ILevel>) - Method in class view.editor.eventeditor.PropertyEventEditor
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- actionOnChosenLevels(List<ILevel>) - Method in class view.editor.eventeditor.TimeEventEditor
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- activate(ScriptEngine, ILevel) - Method in class events.Action
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- add(double, double) - Method in class model.component.movement.Position
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- add(double, double) - Method in class model.component.movement.Velocity
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- add(Vector) - Method in class model.physics.Vector
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- addButton(Button, VBox) - Method in class animation.gui.GUI
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- addCollidingID(String) - Method in class model.component.physics.Collision
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- addCollisionSide(String) - Method in class model.component.physics.Collision
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- addComponent(IComponent) - Method in interface api.IEntity
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Attempt to add a component (non force).
- addComponents(List<IComponent>) - Method in interface api.IEntity
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Attempt to add a list of components (non force).
- addComponents(IComponent...) - Method in interface api.IEntity
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Attempt to add a array/varargs of components (non force).
- addEntities(List<IEntity>) - Method in interface api.IEntitySystem
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Add list of entities.
- addEntities(IEntity...) - Method in interface api.IEntitySystem
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Add array/varargs of entities.
- addEntities(List<IEntity>) - Method in interface api.ILevel
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Add list of entities.
- addEntities(IEntity...) - Method in interface api.ILevel
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Add array/varargs of entities.
- addEntity(IEntity) - Method in interface api.IEntitySystem
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Adds an entity.
- addEntity(IEntity) - Method in interface api.ILevel
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Adds an entity.
- addEntity(IEntity) - Method in class model.entity.EntitySystem
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- addEntity(IEntity) - Method in class model.entity.Level
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- addEntity(IEntity) - Method in class remote_server.BasicRMIServer
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Deprecated.
- addEntity(IEntity) - Method in class view.editor.Editor
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- addEvent(String, String...) - Method in class testing.games.EventFileWriter
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- addGroupIDs(String...) - Method in interface api.IEntity
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Adds groups IDs
- addGroupIDs(String...) - Method in class model.entity.Entity
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- addHandler(ILevel, InputSystem) - Method in class events.KeyTrigger
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Deprecated.
- addHandler(ILevel) - Method in class events.KeyTrigger
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- addHandler(ILevel, InputSystem) - Method in class events.PropertyTrigger
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Deprecated.
- addHandler(ILevel) - Method in class events.PropertyTrigger
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- addHandler(ILevel, InputSystem) - Method in class events.TimeTrigger
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Deprecated.
- addHandler(ILevel) - Method in class events.TimeTrigger
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- addHandler(ILevel, InputSystem) - Method in class events.Trigger
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Deprecated.
- addHandler(ILevel) - Method in class events.Trigger
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- addHandler(EventHandler<ActionEvent>) - Method in class gui.GuiObjectButton
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- addHandler(EventHandler<ActionEvent>) - Method in class gui.GuiObjectColorPicker
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- addHealthComponent() - Method in class voogasalad.EntityComponentTester
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- addListeners(ObservableList<ISerializable>) - Method in class view.editor.gameeditor.ObjectDisplay
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- addMetadata(String, String) - Method in interface api.ILevel
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Add a piece of metadata to this level
- addMetadata(String, String) - Method in class model.entity.Level
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- addMetadata(String, String) - Method in class remote_server.BasicRMIServer
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Deprecated.
- addNewObjects(VBox) - Method in class view.editor.gameeditor.EntityDisplay
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- addNewObjects(VBox) - Method in class view.editor.gameeditor.EnvironmentDisplay
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- addNewObjects(VBox) - Method in class view.editor.gameeditor.EventDisplay
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- addNewObjects(VBox) - Method in class view.editor.gameeditor.ObjectDisplay
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- addNodesToVBox(List<Node>) - Method in class view.beginningmenus.StartUpMenu
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- addRectangleToDisplay(Rectangle, Label, Button) - Method in class animation.gui.GUI
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- addToView(ImageView) - Method in class view.gameplaying.GameView
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- allBoxChanged(String) - Method in class view.editor.eventeditor.TableManager
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- allowDeletion() - Method in class view.ViewUtilities
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- allowDragging() - Method in class view.ViewUtilities
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- AnimatedExplosion - Class in testing.animation
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- AnimatedExplosion(Image, int) - Constructor for class testing.animation.AnimatedExplosion
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- animation.animation - package animation.animation
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- animation.colorchange - package animation.colorchange
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- animation.config - package animation.config
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- animation.gui - package animation.gui
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- animation.main - package animation.main
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- animation.model - package animation.model
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- animation.utility - package animation.utility
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- Animator - Class in animation.animation
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- Animator() - Constructor for class animation.animation.Animator
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- AniTest - Class in testing.games
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- AniTest() - Constructor for class testing.games.AniTest
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- api - package api
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- applyCollisions(ILevel, boolean) - Method in interface api.IPhysicsEngine
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Marks Collision IComponents of applicable IEntities in universe with appropriate collidingIDs
- applyCollisions(ILevel, boolean) - Method in class model.physics.PhysicsEngine
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- applyGravity(ILevel, double) - Method in class model.physics.PhysicsEngine
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- applyImpulse(IEntity, Vector) - Method in interface api.IPhysicsEngine
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Useful for debugging but will be deprecated!
Applies impulse J to IEntity body
- applyImpulse(IEntity, Vector) - Method in class model.physics.PhysicsEngine
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- Attack - Class in model.component.character
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The class for Attack.
- Attack() - Constructor for class model.component.character.Attack
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Empty constructor.
- Attack(double) - Constructor for class model.component.character.Attack
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Construct with an initial value.
- attackProperty() - Method in class model.component.character.Attack
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Get the attack as a property.
- Authoring - Class in view
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- Authoring(String) - Constructor for class view.Authoring
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Constructor that takes in the language choice of the user.
- Authoring(String, String) - Constructor for class view.Authoring
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- AuthoringStartUp - Class in view.beginningmenus
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- AuthoringStartUp(Stage, String) - Constructor for class view.beginningmenus.AuthoringStartUp
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