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A

AbstractColorChanger - Class in animation.colorchange
A class to change the color of an image, with particular emphasis on background colors.
AbstractColorChanger(Image, double, double, Color) - Constructor for class animation.colorchange.AbstractColorChanger
Sole constructor.
ACGame - Class in testing.games
 
ACGame() - Constructor for class testing.games.ACGame
 
ACGameMain - Class in testing.games
This is the main program, it is basically boilerplate to create an animated scene.
ACGameMain() - Constructor for class testing.games.ACGameMain
 
ACGameXChangeListener - Class in testing.games
 
ACGameXChangeListener(IEntity) - Constructor for class testing.games.ACGameXChangeListener
 
act(ISystem) - Method in interface api.IActiveComponent
Deprecated.
Can act on anything in the system
Action - Class in events
Created by rhondusmithwick on 4/9/16.
Action(String) - Constructor for class events.Action
 
Action(String, Map<String, Object>) - Constructor for class events.Action
 
actionOnChosenLevels(List<ILevel>) - Method in class view.editor.eventeditor.EventEditorTab
 
actionOnChosenLevels(List<ILevel>) - Method in class view.editor.eventeditor.KeyBindingEditor
 
actionOnChosenLevels(List<ILevel>) - Method in class view.editor.eventeditor.PropertyEventEditor
 
actionOnChosenLevels(List<ILevel>) - Method in class view.editor.eventeditor.TimeEventEditor
 
activate(ScriptEngine, ILevel) - Method in class events.Action
 
add(double, double) - Method in class model.component.movement.Position
 
add(double, double) - Method in class model.component.movement.Velocity
 
add(Vector) - Method in class model.physics.Vector
 
addButton(Button, VBox) - Method in class animation.gui.GUI
 
addCollidingID(String) - Method in class model.component.physics.Collision
 
addCollisionSide(String) - Method in class model.component.physics.Collision
 
addComponent(IComponent) - Method in interface api.IEntity
Attempt to add a component (non force).
addComponents(List<IComponent>) - Method in interface api.IEntity
Attempt to add a list of components (non force).
addComponents(IComponent...) - Method in interface api.IEntity
Attempt to add a array/varargs of components (non force).
addEntities(List<IEntity>) - Method in interface api.IEntitySystem
Add list of entities.
addEntities(IEntity...) - Method in interface api.IEntitySystem
Add array/varargs of entities.
addEntities(List<IEntity>) - Method in interface api.ILevel
Add list of entities.
addEntities(IEntity...) - Method in interface api.ILevel
Add array/varargs of entities.
addEntity(IEntity) - Method in interface api.IEntitySystem
Adds an entity.
addEntity(IEntity) - Method in interface api.ILevel
Adds an entity.
addEntity(IEntity) - Method in class model.entity.EntitySystem
 
addEntity(IEntity) - Method in class model.entity.Level
 
addEntity(IEntity) - Method in class remote_server.BasicRMIServer
Deprecated.
 
addEntity(IEntity) - Method in class view.editor.Editor
 
addEvent(String, String...) - Method in class testing.games.EventFileWriter
 
addGroupIDs(String...) - Method in interface api.IEntity
Adds groups IDs
addGroupIDs(String...) - Method in class model.entity.Entity
 
addHandler(ILevel, InputSystem) - Method in class events.KeyTrigger
Deprecated.
addHandler(ILevel) - Method in class events.KeyTrigger
 
addHandler(ILevel, InputSystem) - Method in class events.PropertyTrigger
Deprecated.
addHandler(ILevel) - Method in class events.PropertyTrigger
 
addHandler(ILevel, InputSystem) - Method in class events.TimeTrigger
Deprecated.
addHandler(ILevel) - Method in class events.TimeTrigger
 
addHandler(ILevel, InputSystem) - Method in class events.Trigger
Deprecated.
addHandler(ILevel) - Method in class events.Trigger
 
addHandler(EventHandler<ActionEvent>) - Method in class gui.GuiObjectButton
 
addHandler(EventHandler<ActionEvent>) - Method in class gui.GuiObjectColorPicker
 
addHealthComponent() - Method in class voogasalad.EntityComponentTester
 
addListeners(ObservableList<ISerializable>) - Method in class view.editor.gameeditor.ObjectDisplay
 
addMetadata(String, String) - Method in interface api.ILevel
Add a piece of metadata to this level
addMetadata(String, String) - Method in class model.entity.Level
 
addMetadata(String, String) - Method in class remote_server.BasicRMIServer
Deprecated.
 
addNewObjects(VBox) - Method in class view.editor.gameeditor.EntityDisplay
 
addNewObjects(VBox) - Method in class view.editor.gameeditor.EnvironmentDisplay
 
addNewObjects(VBox) - Method in class view.editor.gameeditor.EventDisplay
 
addNewObjects(VBox) - Method in class view.editor.gameeditor.ObjectDisplay
 
addNodesToVBox(List<Node>) - Method in class view.beginningmenus.StartUpMenu
 
addRectangleToDisplay(Rectangle, Label, Button) - Method in class animation.gui.GUI
 
addToView(ImageView) - Method in class view.gameplaying.GameView
 
allBoxChanged(String) - Method in class view.editor.eventeditor.TableManager
 
allowDeletion() - Method in class view.ViewUtilities
 
allowDragging() - Method in class view.ViewUtilities
 
AnimatedExplosion - Class in testing.animation
 
AnimatedExplosion(Image, int) - Constructor for class testing.animation.AnimatedExplosion
 
animation.animation - package animation.animation
 
animation.colorchange - package animation.colorchange
 
animation.config - package animation.config
 
animation.gui - package animation.gui
 
animation.main - package animation.main
 
animation.model - package animation.model
 
animation.utility - package animation.utility
 
Animator - Class in animation.animation
 
Animator() - Constructor for class animation.animation.Animator
 
AniTest - Class in testing.games
 
AniTest() - Constructor for class testing.games.AniTest
 
api - package api
 
applyCollisions(ILevel, boolean) - Method in interface api.IPhysicsEngine
Marks Collision IComponents of applicable IEntities in universe with appropriate collidingIDs
applyCollisions(ILevel, boolean) - Method in class model.physics.PhysicsEngine
 
applyGravity(ILevel, double) - Method in class model.physics.PhysicsEngine
 
applyImpulse(IEntity, Vector) - Method in interface api.IPhysicsEngine
Useful for debugging but will be deprecated! Applies impulse J to IEntity body
applyImpulse(IEntity, Vector) - Method in class model.physics.PhysicsEngine
 
Attack - Class in model.component.character
The class for Attack.
Attack() - Constructor for class model.component.character.Attack
Empty constructor.
Attack(double) - Constructor for class model.component.character.Attack
Construct with an initial value.
attackProperty() - Method in class model.component.character.Attack
Get the attack as a property.
Authoring - Class in view
 
Authoring(String) - Constructor for class view.Authoring
Constructor that takes in the language choice of the user.
Authoring(String, String) - Constructor for class view.Authoring
 
AuthoringStartUp - Class in view.beginningmenus
 
AuthoringStartUp(Stage, String) - Constructor for class view.beginningmenus.AuthoringStartUp
 
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