- SandboxFX - Class in animation.main
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- SandboxFX() - Constructor for class animation.main.SandboxFX
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- saveAnimations(String, Map<String, Map<String, String>>) - Static method in class animation.utility.SaveHandler
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Save the animations for a sprite.
- saveEventsToFile(String) - Method in interface api.IEventSystem
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- saveEventsToFile(String) - Method in class events.EventSystem
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- saveGame(ObservableList<ILevel>, ObservableList<IEntity>, List<String>) - Method in class view.editor.gameeditor.GameSaver
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- SaveHandler - Class in animation.utility
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Static class for saving.
- saveImage(Image) - Static method in class animation.utility.SaveHandler
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Save an image.
- saveLevel(String) - Method in interface api.ISystemManager
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- saveLevel(String) - Method in class model.core.SystemManager
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- saveMessage(String) - Method in class view.editor.Editor
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- saveSharedLevel(String) - Method in interface api.ISystemManager
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- saveSharedLevel(String) - Method in class model.core.SystemManager
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- scalarMultiply(double) - Method in class model.physics.Vector
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- Score - Class in model.component.character
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Holds the score.
- Score() - Constructor for class model.component.character.Score
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Empty constructor.
- Score(double) - Constructor for class model.component.character.Score
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Construct with an initial value.
- scoreProperty() - Method in class model.component.character.Score
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Get the score property.
- ScriptTest - Class in testing
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Created by rhondusmithwick on 4/20/16.
- ScriptTest() - Constructor for class testing.ScriptTest
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- SerializableReader<T> - Class in datamanagement
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Deprecated.
- SerializableReader() - Constructor for class datamanagement.SerializableReader
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Deprecated.
- SerializableWriter<T> - Class in datamanagement
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Deprecated.
- SerializableWriter() - Constructor for class datamanagement.SerializableWriter
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Deprecated.
- serialize(String) - Method in interface api.ISerializable
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Serializes this object to a File
- serializeToString() - Method in interface api.ISerializable
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Serializes this object to a String
- set(Node, DragAndResize) - Static method in class view.DragAndResize
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- setAttack(double) - Method in class model.component.character.Attack
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Sets the value of the property attack.
- setBeta(double) - Method in class model.component.physics.Drag
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Sets the value of the property beta.
- setCollidingIDs(String) - Method in class model.component.physics.Collision
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Sets the value of the property collidingIDs.
- setCollisionDetectionActive(boolean) - Method in class model.physics.PhysicsEngine
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- setDefense(double) - Method in class model.component.character.Defense
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Sets the value of the property defense.
- setDetails(List<String>) - Method in class view.editor.gameeditor.GameDetails
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- setDirection(double) - Method in class model.component.movement.Velocity
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- setDirection(double) - Method in class model.component.physics.GlobalForce
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Sets the value of the property direction.
- setEventPath(String) - Method in class model.component.events.EventPath
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Sets the value of the property eventPath.
- setEventSystemPath(String) - Method in interface api.ILevel
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Sets the Entity System's event system's XML path
- setEventSystemPath(String) - Method in class model.entity.Level
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- setEventSystemPath(String) - Method in class remote_server.BasicRMIServer
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Deprecated.
- setFrameIndex(int) - Method in class model.component.visual.ImagePath
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- setFriction(double) - Method in class model.component.physics.Friction
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Sets the value of the property friction.
- setFrictionActive(boolean) - Method in class model.physics.PhysicsEngine
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- setGravityActive(boolean) - Method in class model.physics.PhysicsEngine
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- setGravityX(double) - Method in class model.component.physics.Gravity
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Sets the value of the property gravityX.
- setGravityY(double) - Method in class model.component.physics.Gravity
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Sets the value of the property gravityY.
- setGroupIDs(Set<String>) - Method in interface api.IEntity
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Sets the groups IDs
- setGroupIDs(Set<String>) - Method in class model.entity.Entity
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- setHealth(double) - Method in class model.component.character.Health
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Sets the value of the property health.
- setImageHeight(double) - Method in class model.component.visual.ImagePath
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Sets the value of the property imageHeight.
- setImagePath(String) - Method in class model.component.visual.Display
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Deprecated.
Set the imagePath String.
- setImagePath(String) - Method in class model.component.visual.ImagePath
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Sets the value of the property imagePath.
- setImageWidth(double) - Method in class model.component.visual.ImagePath
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Sets the value of the property imageWidth.
- setLives(int) - Method in class model.component.character.Lives
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Sets the value of the property lives.
- setMagnitude(double) - Method in class model.component.physics.GlobalForce
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Sets the value of the property magnitude.
- setMask(Bounds) - Method in class model.component.physics.Collision
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- setMaskID(String) - Method in class model.component.physics.Collision
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Sets the value of the property maskID.
- setMass(double) - Method in class model.component.physics.Mass
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Sets the value of the property mass.
- setMetadata(Map<String, String>) - Method in interface api.ILevel
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Sets the metadata
- setMetadata(Map<String, String>) - Method in class model.entity.Level
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- setMetadata(Map<String, String>) - Method in class remote_server.BasicRMIServer
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Deprecated.
- setName(String) - Method in interface api.IEntity
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Set this entity's name.
- setName(String) - Method in interface api.IEntitySystem
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Names the entity System
- setName(String) - Method in interface api.ILevel
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Names the entity System
- setName(String) - Method in class model.entity.Entity
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- setName(String) - Method in class model.entity.EntitySystem
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- setName(String) - Method in class model.entity.Level
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- setName(String) - Method in class remote_server.BasicRMIServer
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Deprecated.
- setOrientation(double) - Method in class model.component.movement.Orientation
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Sets the value of the property orientation.
- setRestitutionCoefficient(double) - Method in class model.component.physics.RestitutionCoefficient
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Sets the value of the property restitutionCoefficient.
- setScore(double) - Method in class model.component.character.Score
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Sets the value of the property score.
- setSelectedRectangle(Rectangle) - Method in class animation.model.RectangleLogic
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- setSpec(Class<T>, int) - Method in interface api.IEntity
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Add a spec.
- setSpecs(Map<Class<? extends IComponent>, Integer>) - Method in interface api.IEntity
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Set specs with a map.
- setSpeed(double) - Method in class model.component.movement.Velocity
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- setSpritesheetPath(String) - Method in class model.component.visual.Display
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Deprecated.
Set the spritesheetPath String.
- setTint(double) - Method in class model.component.visual.RendererProperties
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Sets the value of the property tint.
- setToggle(String) - Method in class gui.GuiObjectRadioButton
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- setTransparency(double) - Method in class model.component.visual.RendererProperties
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Sets the value of the property transparency.
- setUniverse(ILevel) - Method in interface api.IEventSystem
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- setUniverse(ILevel) - Method in class events.EventSystem
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- setUp() - Method in class testing.BrunaTesting
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- setUP() - Method in class testing.EntityTest
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- setUp() - Method in class testing.ScriptTest
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- setVisible(boolean) - Method in class model.component.visual.Visible
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Sets the value of the property visible.
- setVX(double) - Method in class model.component.movement.Velocity
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- setVXY(double, double) - Method in class model.component.movement.Velocity
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- setVY(double) - Method in class model.component.movement.Velocity
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- setX(double) - Method in class model.component.movement.Position
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Sets the value of the property x.
- setXY(double, double) - Method in class model.component.movement.Position
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- setY(double) - Method in class model.component.movement.Position
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Sets the value of the property y.
- setZLevel(int) - Method in class model.component.visual.ImagePath
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Sets the z-layer order.
- shouldChangeColor(PixelLocation) - Method in class animation.colorchange.AbstractColorChanger
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Check if you should change the pixel at this pixelLocation.
- shouldChangeColor(PixelLocation) - Method in class animation.colorchange.BFSColorChanger
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Check if you should change the pixel at this pixelLocation.
- show() - Method in interface api.IEntityEditor
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- show() - Method in interface api.IEnvironmentEditor
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- show() - Method in class update.GameLoopManager
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- showAlert(String, String, String, Alert.AlertType) - Static method in class animation.utility.GUIUtilities
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Show an alert with a certain message and a given type.
- showAlert(String, String, String, Alert.AlertType) - Static method in class view.Utilities
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Show an alert with a certain message and a given type.
- showError(String, String) - Static method in class animation.utility.GUIUtilities
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Show an error with a certain message.
- showError(String, String) - Static method in class view.Utilities
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Show an error with a certain message.
- SingleProperty<A> - Class in utility
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Holds one property of type A.
- SingleProperty(String, A) - Constructor for class utility.SingleProperty
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Constructor.
- SIZE - Static variable in class testing.games.ACGameMain
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- SoundEffect - Class in model.component.audio
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- SoundEffect(String) - Constructor for class model.component.audio.SoundEffect
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- spritesheetPathProperty() - Method in class model.component.visual.Display
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Deprecated.
Get the spritesheetPath Property.
- SpriteUtility - Class in animation.main
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The class for the Animation Utility.
- SpriteUtility() - Constructor for class animation.main.SpriteUtility
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- start(Stage) - Method in class animation.main.Main
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- start(Stage) - Method in class animation.main.SandboxFX
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- start(Stage) - Method in class main.Main
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Sets up a stage to launch our window and initializes the splash screen.
- start(Stage) - Method in class remote_client.BasicRMIClient
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Deprecated.
- start(Stage) - Method in class testing.BenTest
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- start(Stage) - Method in class testing.BenTestGroovy
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- start(Stage) - Method in class testing.demo.DemoMain
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Sets up a stage to launch our window and initializes the splash screen.
- start(Stage) - Method in class testing.demo.PhysicsTest
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- start(Stage) - Method in class testing.EditorTesting
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Sets up a stage to launch our window and initializes the splash screen.
- start(Stage) - Method in class testing.games.ACGameMain
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Set things up at the beginning.
- start(Stage) - Method in class testing.ImagePathWriteTest
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- start(Stage) - Method in class update.ListOrganizer
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- StartUpMenu - Class in view.beginningmenus
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- StartUpMenu(Stage) - Constructor for class view.beginningmenus.StartUpMenu
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- step(double) - Method in interface api.ISystemManager
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This will step the game's loop.
- step(double) - Method in class model.core.SystemManager
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- step(double) - Method in class testing.games.ACGame
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- step(double) - Method in class testing.games.AniTest
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- step(double) - Method in class testing.games.CollisionTestGame
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- stop() - Method in class model.component.audio.SoundEffect
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- stop() - Method in class model.component.audio.ThemeMusic
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- StringConstants - Enum in animation.config
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Created by rhondusmithwick on 4/23/16.
- StringParser - Class in animation.utility
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A class to parse strings.
- SystemManager - Class in model.core
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Created by rhondusmithwick on 3/31/16.
- SystemManager() - Constructor for class model.core.SystemManager
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- SystemManager(ILevel) - Constructor for class model.core.SystemManager
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