Skip navigation links
A B C D E F G H I K L M N O P R S T U V W X Y _ 

I

IAction - Interface in api
 
IActiveComponent - Interface in api
Deprecated.
IComponent - Interface in api
This is the interface for all components, which hold data.
IDataReader<T> - Interface in api
Class to read in serializables of type T.
IDataWriter<T> - Interface in api
The class to write serializables to a file.
IEditor - Interface in api
 
IEntity - Interface in api
Interface for an entity.
IEntityEditor - Interface in api
 
IEntitySystem - Interface in api
Created by Tom on 4/24/2016.
IEnvironmentEditor - Interface in api
 
IEvent - Interface in api
Deprecated.
IEventEditor - Interface in api
 
IEventSystem - Interface in api
Might be scrapped in the future! Reference: http://stackoverflow.com/questions/937302/simple-java-message-dispatching- system Interface for a global event system based on this model: https://wiki.jmonkeyengine.org/doku.php/jme3:scripting:groovy_event [Trigger: Event(s)+Condition(s)->Result(s)]
IGameScript - Interface in api
Template for scripts executed within the game loop
ILevel - Interface in api
The interface for an Level, which holds all the entities.
imageHeightProperty() - Method in class model.component.visual.ImagePath
 
ImageLogic - Class in animation.model
This class holds the images and the logic on them.
ImageLogic() - Constructor for class animation.model.ImageLogic
 
ImagePath - Class in model.component.visual
Component to hold an imagePath.
ImagePath() - Constructor for class model.component.visual.ImagePath
 
ImagePath(String) - Constructor for class model.component.visual.ImagePath
Construct with no animation.
ImagePath(String, String, double, double, Rectangle2D, boolean, double, double, int) - Constructor for class model.component.visual.ImagePath
Construct with starting values.
imagePathProperty() - Method in class model.component.visual.Display
Deprecated.
Get the imagePath property.
imagePathProperty() - Method in class model.component.visual.ImagePath
Get the imagePath property.
ImagePathWriteTest - Class in testing
Created by rhondusmithwick on 4/13/16.
ImagePathWriteTest() - Constructor for class testing.ImagePathWriteTest
 
imageWidthProperty() - Method in class model.component.visual.ImagePath
 
increment() - Method in class model.component.character.Score
 
incrementFrameIndex() - Method in class model.component.visual.ImagePath
 
incrementLives() - Method in class model.component.character.Lives
Increase number of lives by 1.
Indexes - Enum in view.enums
 
init(Stage) - Method in class animation.main.SpriteUtility
Initialize with provided stage.
init(GroovyShell, ISystemManager) - Method in interface api.IGameScript
 
init(GroovyShell, ISystemManager) - Method in interface api.ILevel
 
init(GroovyShell, ISystemManager) - Method in class model.entity.Level
 
init(GroovyShell, ISystemManager) - Method in class remote_server.BasicRMIServer
Deprecated.
 
init(int, int) - Method in class testing.games.ACGame
Create the game's scene
init(int, int) - Method in class testing.games.AniTest
Create the game's scene
init(int, int) - Method in class testing.games.CollisionTestGame
Create the game's scene
init(ReadOnlyDoubleProperty, ReadOnlyDoubleProperty) - Method in class view.Authoring
Initializes the scene which is displayed in the window.
init() - Method in class view.beginningmenus.StartUpMenu
 
init() - Method in class view.editor.gameeditor.EntityDisplay
 
init() - Method in class view.editor.gameeditor.EnvironmentDisplay
 
init() - Method in class view.editor.gameeditor.ObjectDisplay
 
init(String) - Method in class view.gameplaying.GamePlayer
 
initAnimationNameAndDurationFields(SpriteUtility) - Method in class animation.gui.GUI
 
initAnimationPreview() - Method in class animation.main.SpriteUtility
Create the preview animation.
initEngine() - Method in class testing.games.ACGame
 
initEngine() - Method in class testing.games.AniTest
 
initEngine() - Method in class testing.games.CollisionTestGame
 
initialize(EventHandler<ActionEvent>, Property<Boolean>) - Method in class gui.GuiObjectCheckBox
 
initialize() - Method in class gui.GuiObjectColorPicker
 
initializeRadioButtons() - Method in class gui.GuiObjectRadioButton
 
initilaize(EventHandler<ActionEvent>) - Method in class gui.GuiObjectButton
 
initNewImage(ImageView) - Method in class animation.gui.GUI
 
initNewImage() - Method in class animation.model.ImageLogic
Add a new image using a file choser.
InputSystem - Class in events
Created by rhondusmithwick on 4/10/16.
InputSystem() - Constructor for class events.InputSystem
 
interpolate(double) - Method in class animation.animation.CustomAnimation
IPhysicsEngine - Interface in api
Interface for the physics engine
isEmpty() - Method in interface api.IEntitySystem
Checks if any entities are in this system.
isEmpty() - Method in interface api.ILevel
Checks if any entities are in this system.
isEmpty() - Method in class model.entity.EntitySystem
 
isEmpty() - Method in class model.entity.Level
 
isEmpty() - Method in class remote_server.BasicRMIServer
Deprecated.
 
ISerializable - Interface in api
Interface for serializable objects.
isInResizeZone(MouseEvent) - Method in class view.DragAndResize
 
isPlaying() - Method in class model.component.audio.ThemeMusic
 
isValid(PixelLocation) - Method in class animation.colorchange.AbstractColorChanger
Check whether a pixelLocation is valid, that is, within the image.
ISystem - Interface in api
Deprecated.
ISystemManager - Interface in api
Created by rhondusmithwick on 3/31/16.
ITemplateLoader<T> - Interface in api
Load the specs from some resource (XML, properties file etc).
IView - Interface in api
 
A B C D E F G H I K L M N O P R S T U V W X Y _ 
Skip navigation links