- IAction - Interface in api
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- IActiveComponent - Interface in api
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Deprecated.
- IComponent - Interface in api
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This is the interface for all components, which hold data.
- IDataReader<T> - Interface in api
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Class to read in serializables of type T.
- IDataWriter<T> - Interface in api
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The class to write serializables to a file.
- IEditor - Interface in api
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- IEntity - Interface in api
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Interface for an entity.
- IEntityEditor - Interface in api
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- IEntitySystem - Interface in api
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Created by Tom on 4/24/2016.
- IEnvironmentEditor - Interface in api
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- IEvent - Interface in api
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Deprecated.
- IEventEditor - Interface in api
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- IEventSystem - Interface in api
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Might be scrapped in the future! Reference:
http://stackoverflow.com/questions/937302/simple-java-message-dispatching-
system
Interface for a global event system based on this model:
https://wiki.jmonkeyengine.org/doku.php/jme3:scripting:groovy_event [Trigger:
Event(s)+Condition(s)->Result(s)]
- IGameScript - Interface in api
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Template for scripts executed within the game loop
- ILevel - Interface in api
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The interface for an Level, which holds all the entities.
- imageHeightProperty() - Method in class model.component.visual.ImagePath
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- ImageLogic - Class in animation.model
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This class holds the images and the logic on them.
- ImageLogic() - Constructor for class animation.model.ImageLogic
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- ImagePath - Class in model.component.visual
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Component to hold an imagePath.
- ImagePath() - Constructor for class model.component.visual.ImagePath
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- ImagePath(String) - Constructor for class model.component.visual.ImagePath
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Construct with no animation.
- ImagePath(String, String, double, double, Rectangle2D, boolean, double, double, int) - Constructor for class model.component.visual.ImagePath
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Construct with starting values.
- imagePathProperty() - Method in class model.component.visual.Display
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Deprecated.
Get the imagePath property.
- imagePathProperty() - Method in class model.component.visual.ImagePath
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Get the imagePath property.
- ImagePathWriteTest - Class in testing
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Created by rhondusmithwick on 4/13/16.
- ImagePathWriteTest() - Constructor for class testing.ImagePathWriteTest
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- imageWidthProperty() - Method in class model.component.visual.ImagePath
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- increment() - Method in class model.component.character.Score
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- incrementFrameIndex() - Method in class model.component.visual.ImagePath
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- incrementLives() - Method in class model.component.character.Lives
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Increase number of lives by 1.
- Indexes - Enum in view.enums
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- init(Stage) - Method in class animation.main.SpriteUtility
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Initialize with provided stage.
- init(GroovyShell, ISystemManager) - Method in interface api.IGameScript
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- init(GroovyShell, ISystemManager) - Method in interface api.ILevel
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- init(GroovyShell, ISystemManager) - Method in class model.entity.Level
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- init(GroovyShell, ISystemManager) - Method in class remote_server.BasicRMIServer
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Deprecated.
- init(int, int) - Method in class testing.games.ACGame
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Create the game's scene
- init(int, int) - Method in class testing.games.AniTest
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Create the game's scene
- init(int, int) - Method in class testing.games.CollisionTestGame
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Create the game's scene
- init(ReadOnlyDoubleProperty, ReadOnlyDoubleProperty) - Method in class view.Authoring
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Initializes the scene which is displayed in the window.
- init() - Method in class view.beginningmenus.StartUpMenu
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- init() - Method in class view.editor.gameeditor.EntityDisplay
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- init() - Method in class view.editor.gameeditor.EnvironmentDisplay
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- init() - Method in class view.editor.gameeditor.ObjectDisplay
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- init(String) - Method in class view.gameplaying.GamePlayer
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- initAnimationNameAndDurationFields(SpriteUtility) - Method in class animation.gui.GUI
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- initAnimationPreview() - Method in class animation.main.SpriteUtility
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Create the preview animation.
- initEngine() - Method in class testing.games.ACGame
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- initEngine() - Method in class testing.games.AniTest
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- initEngine() - Method in class testing.games.CollisionTestGame
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- initialize(EventHandler<ActionEvent>, Property<Boolean>) - Method in class gui.GuiObjectCheckBox
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- initialize() - Method in class gui.GuiObjectColorPicker
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- initializeRadioButtons() - Method in class gui.GuiObjectRadioButton
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- initilaize(EventHandler<ActionEvent>) - Method in class gui.GuiObjectButton
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- initNewImage(ImageView) - Method in class animation.gui.GUI
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- initNewImage() - Method in class animation.model.ImageLogic
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Add a new image using a file choser.
- InputSystem - Class in events
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Created by rhondusmithwick on 4/10/16.
- InputSystem() - Constructor for class events.InputSystem
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- interpolate(double) - Method in class animation.animation.CustomAnimation
- IPhysicsEngine - Interface in api
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Interface for the physics engine
- isEmpty() - Method in interface api.IEntitySystem
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Checks if any entities are in this system.
- isEmpty() - Method in interface api.ILevel
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Checks if any entities are in this system.
- isEmpty() - Method in class model.entity.EntitySystem
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- isEmpty() - Method in class model.entity.Level
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- isEmpty() - Method in class remote_server.BasicRMIServer
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Deprecated.
- ISerializable - Interface in api
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Interface for serializable objects.
- isInResizeZone(MouseEvent) - Method in class view.DragAndResize
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- isPlaying() - Method in class model.component.audio.ThemeMusic
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- isValid(PixelLocation) - Method in class animation.colorchange.AbstractColorChanger
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Check whether a pixelLocation is valid, that is, within the image.
- ISystem - Interface in api
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Deprecated.
- ISystemManager - Interface in api
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Created by rhondusmithwick on 3/31/16.
- ITemplateLoader<T> - Interface in api
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Load the specs from some resource (XML, properties file etc).
- IView - Interface in api
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